Conjures are beings created by a physical element (paint), magical element catalyst, thought and a magical phrase basically out of thin air.
When Leonardo Da Vinci first discovered this magical ability in Artesia, it changes the realm forever.
“There is always bad in a good decision and good in a bad decision. Life is like that” – Leonardo Da Vinci (in Artesia)
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example: “Artesia Draco Animari”Animate Dragon (in) Artesia |
Some of the Conjure Characters Featured in the Volume One:
Good (Blue Artesium):
| Italian Silver Knights – These regular armored Silver Knights are good protectors and order followers. They can be conjured easily and in mulitple numbers and also have a good strength and defensive ratio however their speed isn’t very good. These common Knights are used often. | |
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Townspeople – Like Leo (top)Regular folks just conjured into a family. Family life is still the same however although people don’t have children, they just conjure them. Magically they grow old and grow up just as humans do. |
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Animal (Conjures) – Many Animals are recreated for battle or just as pets however most of the animals in Artesia actually speak which may suggest ! |
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Generals – Famous Generals and regular generals who have been recreated in conjured form throughout history. Many of them come from rarer Conjure cards created and used over the years. |
Evil (Red-Orange Artesium):
| Dark Centurions – Demon-like Black Knight in dark armor who do the Queen’s bidding. They are the henchmen of Artesia or rather Hench-Conjures. | |
| Ravens – These conjures were originally created to replace the “un-trusted” falcon messaging system. they are the Queens eyes and ears in the realm. | |
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Dragons – Various Evil variants using Red-orange artesium of Dragons are the most powerful of conjures. |
| Skeleton Warriors – One of the many evil monster hoard conjures that the evil armies conjure up. |






