The Artesium Press

Conjures


Conjures are beings created by a physical element (paint), magical element catalyst, thought and a magical phrase basically out of thin air.

When Leonardo Da Vinci first discovered this magical ability in Artesia, it changes the realm forever.

“There is always bad in a good decision and good in a bad decision. Life is like that”  – Leonardo Da Vinci (in Artesia)

example:
“Artesia Draco Animari”
Animate Dragon (in) Artesia

Some of the Conjure Characters Featured in the Volume One:

Good (Blue Artesium):

Italian Silver Knights – These regular armored Silver Knights are good protectors and order followers. They can be conjured easily and in mulitple numbers and also have a good strength and defensive ratio however their speed isn’t very good. These common Knights are used often.
Townspeople – Like Leo (top)Regular folks just conjured into a family. Family life is still the same however although people don’t have children, they just conjure them. Magically they grow old and grow up just as humans do.
Animal (Conjures) – Many Animals are recreated for battle or just as pets however most of the animals in Artesia actually speak which may suggest !
Generals – Famous Generals and regular generals who have been recreated in conjured form throughout history. Many of them come from rarer Conjure cards created and used over the years.

Evil (Red-Orange Artesium): 

Dark Centurions – Demon-like Black Knight in dark armor who do the Queen’s bidding. They are the henchmen of Artesia or rather Hench-Conjures.
Ravens – These conjures were originally created to replace the “un-trusted” falcon messaging system. they are the Queens eyes and ears in the realm.
Dragons – Various Evil variants using Red-orange artesium of Dragons are the most powerful of conjures.
Skeleton Warriors – One of the many evil monster hoard conjures that the evil armies conjure up.